Entre los días 21 a 24 de septiembre, el equipo de Evangelistas de Unreal Engine vamos a estar participando de manera presencial y virtual en la Audio Engineering Society Argentina buscando conocer a toda la comunidad académica, ingenieros/as, técnicos/as, productores/as musicales, desarrolladores, investigadores/as e interesados/as en la ingeniería de sonido y la producción sonora.
Más información en este link http://www.aeslac2022.com.ar/
Evangelist - Unreal Engine
Martina Santoro has been developing games and interactive content for over a decade. With a background in animation production, she founded OKAM STUDIO in 2010 and worked in the local community before becoming President of the Argentinean Game Developers Association and later one of the founders of the Latam Video Games Federation. She is Head of the Animation and Interactivity Career at Universidad del Cine and also a member of the Board of gamescom’s devcom. She has also worked with the Interamerican Bank of Development on the book about the Games Industry in Latam: Video Games: More than Just a Game: The Unknown Successes of Latin American and Caribbean Studios, and was featured as one of the 100 game changers in the video game industry by GameIndustry.biz and was selected as one of the Women in Gaming: 100 Professionals of Play. She was Editor-in-Chief of Inside Games Latam, a key resource for the Latam Games Industry Business News, and Moushon.biz. She now works as an Evangelist for Unreal Engine at Epic Games, engaging with developer teams, enterprise, and education partners.
Sebastián Hernández is a game developer and educator with over ten years of experience in Unreal technologies. He’s worked as Gameplay Programmer, Game Designer and Technical Artist for multiple Latin American studios, including Blue Lizard Games, Teravision Games and PebbleKick Inc. He’s currently part of Unreal’s Latin American Evangelism team.