Building Worlds for Volumes (Part 1) | 27th of September (Friday), 5 pm to 7 pm

Sep 28, 12:00 – 2:00 AM (UTC)

About this event

Dive into the world of virtual environments with Building Worlds for Volumes Part 1, the first of a two-part community event designed to introduce you to the art of building landscapes and environments using Unreal Engine! Whether you’re a beginner or have intermediate skills, this workshop is the perfect chance to level up your Unreal Engine expertise while connecting with fellow creators.

What to Expect:

In this hands-on workshop, we’ll guide you through the entire process of creating immersive environments, from crafting vast terrains to applying textures and lighting for realistic effects. You'll gain valuable skills in building and optimizing environments that are suited for use in virtual production, specifically for LED volumes.

Key Topics Covered:

Introduction to Environment Building: Get familiar with Unreal Engine’s powerful landscape tools, perfect for creating dynamic, immersive worlds.

Terrain Sculpting: Learn to shape and manipulate virtual landscapes to create anything from mountains to valleys using height maps and other sculpting tools.

Texturing & Materials: Apply textures and materials to your environments, making them look and feel realistic.

Lighting & Effects: Master lighting techniques that bring your world to life, from natural sunlight to atmospheric effects.

Optimization for Virtual Production: Ensure your environments are optimized to run smoothly on virtual production volumes or other performance-intensive setups.

This workshop is not just about learning Unreal Engine—it’s about building connections. Whether you’re a student, professor, community member, or professional, this event will give you the chance to meet like-minded individuals and collaborate on exciting future projects.

Why Attend?

Hands-On Learning: Engage in real-time projects and apply your skills immediately as we work together on building environments from scratch.

Beginner & Intermediate Friendly: Whether it’s your first time using Unreal Engine or you’re already familiar with the basics, this workshop is designed to help you grow your skillset.

Networking & Community Building: Connect with fellow Unreal Engine enthusiasts, share ideas, and build relationships that could lead to exciting collaborations.

Exclusive Access to Part 2: Participation in Part 1 is necessary to attend Building Worlds for Volumes Part 2, where you’ll have the unique opportunity to load the environments you’ve built onto a Virtual Production Volume and interact with them in a professional setting.

Who Should Attend?

Students looking to expand their skills in virtual production and world-building.

Professors and educators wanting to integrate Unreal Engine into their curriculum or research.

Community Members & Hobbyists passionate about immersive technology and creative development.

Professionals in filmmaking, game development, or XR who want to enhance their environment creation skills.

Event Details:

Date: 27th September 2024

Time: 5:00 PM - 7:00 PM

Location: ASU Media and Immersive eXperience (MIX) Center


Don’t Miss Out!

By participating in Building Worlds for Volumes Part 1, you'll gain the skills and knowledge necessary to attend Part 2, where you’ll see your creations come to life on a real Virtual Production Volume. If you’re serious about learning how to build professional-level environments in Unreal Engine, this is the event for you. Register now and start your journey toward mastering world-building!

When

When

Saturday, September 28, 2024
12:00 AM – 2:00 AM (UTC)

Organizer

  • Calvin Stanley

    Interaction and Experience Designer