Join us for the Unreal Engine Singapore Virtual Edition on 22 August 2026, co-hosted with the Bangkok and Philippines Unreal Engine communities.
This regional online meetup brings together Unreal Engine practitioners from Singapore, Bangkok, and the Philippines for an evening of technical sharing, project breakdowns, community updates, and practical insights from real-time production workflows.
The session will feature one speaker representative from each community, sharing Unreal Engine workflows across areas such as game development, virtual production, technical art, cinematics, real-time production, tools, optimization, and creative pipelines. We will also include community updates, regional announcements, and a short segment on the latest Unreal Engine updates relevant to creators and developers.
This session is open to Unreal Engine users, students, developers, artists, educators, technical artists, filmmakers, and anyone interested in real-time creation across the region.
Agenda
8:00 PM – 8:10 PM
Opening + Welcome
8:10 PM – 8:30 PM
Session: From Film to Location Based Entertainment and Beyond by Phil Pham bringing his experience from working for theme park projects with Disney Imagineering, some of the biggest movies while at ILM, who also was a CG Supervisor for ABBA Voyage and is now at the intersection of Location Based Entertainment, Technology and the future of storytelling.
8:30 PM – 8:50 PM
Session: Virtual Production Multi Scenes: Building the DBS “Live to Lead” Campaign with Unreal Engine & Virtual Production by Linda Lim & Martin Rivera of MOONJI Studio, which is also home to Esper — a 120-camera photogrammetry rig for digital double scanning, and the only one of its kind in Southeast Asia.
8:50 PM – 9:10 PM
Session: Technical Production Management, This session covers practical approaches to maintaining technical health, production infrastructure, continuous integration and deployment, and scalable Unreal pipelines. Discover how to establish technical standards and validation workflows that empower development teams while ensuring stability and performance by Ranulf Goss, President of Cybercraft PH Association, Manila ACM SIGGRAPH Vice Chair.
9:10 PM – 9:30 PM
Session: Assembling Your Own Armies: Building Units, Weaponry, and Magic Systems at Scale by Nikolaj Lindhardt Brygger, CG Generalist and Lead FX Artist at M2 Animation.
9:30 PM – 9:40 PM
Short Break / Community Chat
9:40 PM – 10:00 PM
Community Updates + Regional Announcements
10:00 PM – 10:20 PM
Unreal Engine Latest Updates / UE 5.8 Highlights
10:20 PM – 10:35 PM
Regional Q&A / Open-floor Discussion
10:35 PM – 10:40 PM
Closing

MOONJI
CEO
MOONJI
Creative Director
President of Cybercraft PH Association
Manila ACM SIGGRAPH Vice Chair
Island City Solutions
Creative technologist / Solutions architect