Nicholas Fuller (Network Engineer @ Sony) will give an overview of Epic’s Gameplay Ability System (GAS).
Gameplay Ability System is an Epic's standardization of how to make typical gameplay concepts. It's often deemed hard to initially learn, so we'll break it down into pieces and identify what's important and what’s not. This would be intended for beginners to the system, but we'll also cover some general purpose tips and Q/A
The agenda details are listed below.
Join our Discord for more info:
Where:
AWS Skills Center
1915 Terry Ave, Seattle, WA 98101
Thanks to the AWS Skills Center for hosting!
Wednesday, April 17, 2024
1:00 AM – 3:00 AM (UTC)