The Unreal Engine Chapter Munich is back! Mark your calendars for Friday, October 16th, as we gather once again at Arcware HQ for another packed evening dedicated to real-time 3D, technical breakthroughs, and community connection.
We’re putting together an incredible mixed event for developers, artists, creators, and tech leaders joining us from Munich, Bavaria, Austria, and anywhere else you might be traveling from.
We have some fantastic speakers lined up, and the official speaker roster will be announced soon. Stay tuned! 🚀
Technical Sessions & Deep-Dives: Insights into cutting-edge UE5 workflows and pipelines.
Industry Showcases: A look at exciting projects pushing real-time boundaries.
Community Open Mic: Pitch your latest project or share hiring/collaborative opportunities.
Networking & Vibes: Great food, cold drinks, music atmosphere, and deep technical discussions. 🥨🍻🎶
Important Note: Registration is mandatory so we can prepare your personalized networking badge and secure catering.
17:00Doors Open & Networking | Arrival, casual chats, and cold drinks.
18:40 - Welcome Note | Community updates & opening remarks. (Food served) 🥨
19:00 - Main Technical Sessions | Technical deep-dive
Konstantinos Kitsaras - Technical Artist & Look Dev | Unreal Engine | Real-Time
Session Title : Real-Time: Automotive LookDev in Unreal Engine
In this session, we will explore how to achieve high-end, photorealistic automotive visuals in Unreal Engine by moving from traditional VFX to real-time pipelines. I will break down why real-time 3D engineering provides total control, repeatability, and precision. Attendees will learn practical workflows for camera setups, Lumen lighting, and scene optimization based on real-world projects.
19:50 - Interactive Q&A | Deep-dive discussion with the speakers.
20:10 - Industry Showcases & Open Mic | Project showcases and community announcements.
Giulia Isabel Pomponi - Student at SAE Institute- Game Art & 3D Animation / QA Tester
Session Title: My Bachelor Project from Conception to Execution
In this session, I will be discussing the process of creating a proof of concept animated short film for my bachelors thesis. I will quickly go through the production phases, giving particular attention to the compositing which was done in UE, as well as my future plans for the project.
Teo Lo Piparo - Founder of Local Expedition Organizer OÜ
Session Title: An embeddable C++ engine for interactive vector graphics, animation and UI.
In this session, Leo-Engine is a timeline-based 2D document/canvas. Procedural geometry, programmable brushes, and shader effects feed that document; they do not replace it. Design graphics that are ready to run. Leo is a runtime-native graphics authoring system for animated, procedural and interactive experiences. Build timelines, vector assets, GPU effects, brushes and state-machine interactions in one authoring environment, and ship the same underlying graphics to the web, native applications, and embedded runtimes. No handoff. No second document model. No redraw of the runtime version.
21:00 - Networking & Beer | Open end to connect, share ideas, and enjoy music. 🎶🍻
We are looking for speakers!
The Technical Deep-Dive (25 min): A session focused on "how-to," optimization, Blueprints/C++, new engine features, or a full product\service utilizing Unreal.
The Industry Showcase (15 min): A look at a local project, whether it's an indie game, an automotive configurator, or a stunning piece of ArchViz.
Why speak? Share your knowledge and gain visibility for your studio or personal brand, and help grow our local ecosystem.
👉 Submit your talk here: https://docs.google.com/forms/d/e/1FAIpQLSeUFKm1WZcm7dOUm4cE4Dz0GCpCDJlnRkC8AitT3FBpJoR5Vg/viewform?usp=dialog
Stay Connected
Join our Discord: https://discord.gg/Jmwbbraf6r
LinkedIn Group: https://www.linkedin.com/groups/16985000/
YouTube Channel: https://www.youtube.com/channel/UC0RSczO14AREkfkVvvDX0Mw
Official Chapter Page: https://communities.unrealengine.com/munich/
See you all there !
Friday, October 16, 2026
3:00 PM – 9:30 PM (UTC)
Technical Artist & Look Dev | Unreal Engine | Real-Time
HOLOGATE
Student at SAE Institute | Game Art & 3D Animation | QA Tester
Local Expedition Organizer OÜ
Founder
VFX Student