Unreal Engine Chapter Munich: Autumn Tech Meetup @ Arcware HQ

Oct 16, 3:00 – 9:30 PM (UTC)

UEUEFN

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About this event

The Unreal Engine Chapter Munich is back! Mark your calendars for Friday, October 16th, as we gather once again at Arcware HQ for another packed evening dedicated to real-time 3D, technical breakthroughs, and community connection.

We’re putting together an incredible mixed event for developers, artists, creators, and tech leaders joining us from Munich, Bavaria, Austria, and anywhere else you might be traveling from.

We have some fantastic speakers lined up, and the official speaker roster will be announced soon. Stay tuned! 🚀

What to Expect:

  • Technical Sessions & Deep-Dives: Insights into cutting-edge UE5 workflows and pipelines.

  • Industry Showcases: A look at exciting projects pushing real-time boundaries.

  • Community Open Mic: Pitch your latest project or share hiring/collaborative opportunities.

  • Networking & Vibes: Great food, cold drinks, music atmosphere, and deep technical discussions. 🥨🍻🎶

Important Note: Registration is mandatory so we can prepare your personalized networking badge and secure catering.

Event Agenda (Friday, October 16, 2026)

  • 17:00Doors Open & Networking | Arrival, casual chats, and cold drinks.

  • 18:40 - Welcome Note | Community updates & opening remarks. (Food served) 🥨

  • 19:00 - Main Technical Sessions | Technical deep-dive

    • Konstantinos Kitsaras - Technical Artist & Look Dev | Unreal Engine | Real-Time
      Session Title : Real-Time: Automotive LookDev in Unreal Engine
      In this session, we will explore how to achieve high-end, photorealistic automotive visuals in Unreal Engine by moving from traditional VFX to real-time pipelines. I will break down why real-time 3D engineering provides total control, repeatability, and precision. Attendees will learn practical workflows for camera setups, Lumen lighting, and scene optimization based on real-world projects.

  • 19:50 - Interactive Q&A | Deep-dive discussion with the speakers.

  • 20:10 - Industry Showcases & Open Mic | Project showcases and community announcements.

    • Giulia Isabel Pomponi - Student at SAE Institute- Game Art & 3D Animation / QA Tester
      Session Title: My Bachelor Project from Conception to Execution
      In this session, I will be discussing the process of creating a proof of concept animated short film for my bachelors thesis. I will quickly go through the production phases, giving particular attention to the compositing which was done in UE, as well as my future plans for the project.

    • Teo Lo Piparo - Founder of Local Expedition Organizer OÜ
      Session Title: An embeddable C++ engine for interactive vector graphics, animation and UI.
      In this session, Leo-Engine is a timeline-based 2D document/canvas. Procedural geometry, programmable brushes, and shader effects feed that document; they do not replace it. Design graphics that are ready to run. Leo is a runtime-native graphics authoring system for animated, procedural and interactive experiences. Build timelines, vector assets, GPU effects, brushes and state-machine interactions in one authoring environment, and ship the same underlying graphics to the web, native applications, and embedded runtimes. No handoff. No second document model. No redraw of the runtime version.

  • 21:00 - Networking & Beer | Open end to connect, share ideas, and enjoy music. 🎶🍻

We are looking for speakers!

  • The Technical Deep-Dive (25 min): A session focused on "how-to," optimization, Blueprints/C++, new engine features, or a full product\service utilizing Unreal.

  • The Industry Showcase (15 min): A look at a local project, whether it's an indie game, an automotive configurator, or a stunning piece of ArchViz.

Why speak? Share your knowledge and gain visibility for your studio or personal brand, and help grow our local ecosystem.

👉 Submit your talk here: https://docs.google.com/forms/d/e/1FAIpQLSeUFKm1WZcm7dOUm4cE4Dz0GCpCDJlnRkC8AitT3FBpJoR5Vg/viewform?usp=dialog

Stay Connected

See you all there !

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When

When

Friday, October 16, 2026
3:00 PM – 9:30 PM (UTC)

Speakers

  • Konstantinos Kitsaras

    Technical Artist & Look Dev | Unreal Engine | Real-Time

  • Giulia Isabel Pomponi

    HOLOGATE

    Student at SAE Institute | Game Art & 3D Animation | QA Tester

  • Teo Lo Piparo

    Local Expedition Organizer OÜ

    Founder

  • Paul Wiest

    VFX Student

Organizers

  • Manolis Emmanouilidis

    ARCWARE GmbH

    Community Organizer

  • Veith Nurtsch

    Freelancer

    Co-Lead