Procedural Modelling and Incorporating It Into Your Workflow
What is procedural modelling? Why should I care? If you’re unclear about what it is, curious about how you can incorporate it more into your workflow, or don’t think you need it because, like me, you prefer getting your hands dirty and giving your models that 'personal touch'? Then I’m hoping to show off just a few of the possibilities that procedural modelling can offer.
I’ll be showing off some practical examples using Houdini and Unreal Engine, but most of these examples can be implemented in Unity with Houdini Engine, or have work-arounds using other programs like Blender, Maya, or other DCC apps.
Why do I use Houdini as my go-to for procedural modelling over the others? Houdini has really been leading the charge over the last two years promoting ‘procedural workflows’ (usable for both film and games). They’ve been doing some amazing work with releasing a slew of new tools, building their developer community with Sidefx Labs, and little-by-little making Houdini more accessible and reducing the learning curve for newcomers. If you're building your next game and/or looking to automate some of the more tedious tasks? I'm hoping to show you a thing or two.