Fix your World Building in Unreal Engine 5

Apr 18, 2:00 – 4:00 PM (UTC)

UE

About this event

Most developers lose performance when building a Landscape. As Foliage is added, the scene becomes heavier, and when adjusting the lighting, either the visual quality drops or the FPS decreases significantly.

The problem is not with the tools. The problem lies in not fully understanding how these systems work.

In this online session, we will explain how large and optimized worlds are built in Unreal Engine using a concrete and practical approach. This is not a theoretical overview. We will be discussing real-world workflows and decision-making logic.

💬 What will be discussed in the session:

  • How to properly structure using the Landscape system

  • How to maintain performance when using Foliage

  • How to set up lighting and atmosphere correctly from a technical perspective

  • Effective use of Nanite and materials

  • The real differences between Level Streaming and World Partition systems

  • Optimization approaches used in real-world projects

🧠 After the session, your approach to world-building will change. You will work with a clear understanding of what you are doing, and you will be able to control the final result.

Organizer

  • Aydan Aliyeva

    Voluntas

    Founder and Game Designer