Unreal Fest Chicago Announcements (Opportunities & Impacts)

Jul 10, 12:30 – 2:30 AM (UTC)

UE

About this event

Quick Survey to let us know what you'd like to get out of the monthly meetup:

Don't forget to RSVP! (It helps us plan.)

This month's topic is a practical discussion / deep dive industry discussion of what the opportunities & impacts for the various Unreal Fest announcements actually mean.

Links to Announcements

Candidate Topics

  • UE 5.8 release

  • UE 6.0

    • ~18 years out, 24-25 months before production-heavy readiness

  • Scene Graph

  • Verse

  • Actors and Blueprints going away?

  • MCP integration

    • MCP and PCG

  • Lore version control system

  • Opensourcing

    • LORE

    • Parts of MetaHuman

  • UEFN + UE

About Kevin Nappoly:

Kevin Nappoly Rendering & Graphics Lead at Enduring Games, focusing on low-level graphics pipelines, platform specialization, early technology proof-of-concepts, and optimization & data-driven profiling

With a strong background in rendering paradigms, extensive experience in console and PC development, and expertise in customizing game engines, Kevin works to advance the state of real-time graphics in games

Games include Borderlands 4, Risk of Rain 2, Immortals of Aveum, Redfall, and more.

About Adam Creighton

Adam Creighton is the Founder & CEO for Enduring Games, an independent studio in Austin, TX. Inside and outside of his studio, Adam works practical processes & create quality strategic partnerships to elevate the people working in the video game industry

He has contributed to more than 40 titles, including Borderlands 4, Demon's Souls & Godfall for the launch of the PS5, Bugsnax, DOOM, Rocket League, Wolfenstein II: The New Colossus, Warframe & Hob for Nintendo Switch, the Disney Infinity franchise, and many more.

* By attending events at venues serving alcohol beverages, you confirm you are legally allowed to attend such events.)

When

When

Friday, July 10, 2026
12:30 AM – 2:30 AM (UTC)

Speakers

  • Adam Creighton

    Enduring Games

    Studio Head

  • Kevin Nappoly

    Enduring Games

    Rendering & Graphics Lead

Organizers

  • Adam Creighton

    Enduring Games

    Community Organizer

  • DRAGON ©

    Prodigy Games

    Creative Director/ Community Manager / Game Dev