Quick Survey to let us know what you'd like to get out of the monthly meetup:
Don't forget to RSVP! (It helps us plan.)
This month's topic is a practical discussion / deep dive industry discussion of what the opportunities & impacts for the various Unreal Fest announcements actually mean.
Links to Announcements
Candidate Topics
UE 5.8 release
UE 6.0
~18 years out, 24-25 months before production-heavy readiness
Scene Graph
Verse
Actors and Blueprints going away?
MCP integration
MCP and PCG
Lore version control system
Opensourcing
LORE
Parts of MetaHuman
UEFN + UE
About Kevin Nappoly:
Kevin Nappoly Rendering & Graphics Lead at Enduring Games, focusing on low-level graphics pipelines, platform specialization, early technology proof-of-concepts, and optimization & data-driven profiling
With a strong background in rendering paradigms, extensive experience in console and PC development, and expertise in customizing game engines, Kevin works to advance the state of real-time graphics in games
Games include Borderlands 4, Risk of Rain 2, Immortals of Aveum, Redfall, and more.
About Adam Creighton
Adam Creighton is the Founder & CEO for Enduring Games, an independent studio in Austin, TX. Inside and outside of his studio, Adam works practical processes & create quality strategic partnerships to elevate the people working in the video game industry
He has contributed to more than 40 titles, including Borderlands 4, Demon's Souls & Godfall for the launch of the PS5, Bugsnax, DOOM, Rocket League, Wolfenstein II: The New Colossus, Warframe & Hob for Nintendo Switch, the Disney Infinity franchise, and many more.
* By attending events at venues serving alcohol beverages, you confirm you are legally allowed to attend such events.)
Friday, July 10, 2026
12:30 AM – 2:30 AM (UTC)