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Join developer Vero Lyn Esque and actor/stunt performer Wesley De La Rosa for a look at an evolving Unreal Engine 5 character pipeline combining AI-assisted workflows, real-time character creation, performance-driven storytelling, and virtual production.
Vero will share the tools, hardware, and development process behind building digital characters in UE5, while Wesley will discuss how acting and stunt performance help bring those characters to life.
The session includes an early preview of a project currently in development, along with practical insights into creating real-time character experiences with Unreal Engine.
About Vero Lyn Esque:
With more than 20 years experience, Vero Lyn Esque is a full-spectrum experiential producer and creative director specializing in immersive, story-driven events that transform brand narratives into meaningful, unforgettable experiences. With 15+ years producing everything from intimate gatherings to festivals and conventions of 30,000+ attendees, she leads end-to-end execution across concept development, creative direction, spatial design, and on-site production. (www.verolynesque.com)
About Wesley De La Rosa:
Wesley De La Rosa is an actor, stunt performer, and creative collaborator specializing in character performance and movement for digital media. (www.WesleyDeLaRosa.com)
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Friday, June 12, 2026
12:30 AM – 2:30 AM (UTC)